Palo Alto, 11th March 2015 – CL3VER, the cloud based platform for interactive 3D presentations, releases CL3VER 3.0, the new generation of the platform dedicated to engineers, architects, and other design professionals. 3.0 a much improved version of the CL3VER platform that includes WebGL GPU-based real-time lightmap technology, V-ray material support and a new scene sharing system that will speed up the production workflow for cross platform interactive 3D presentations.
WebGL GPU-based Real-Time Lightmap
Complementing a huge jump in rendering speed resulting in the platform supporting much larger scenes, CL3VER 3.0 introduces a new proprietary automatic real-time lightmap rendering solution that drastically reduces the rendering time required by traditional visualization techniques from several hours to just minutes.
This GPU-based Real-time rendering technology does not rely on any specific hardware to work. From the most powerful dedicated GPU to a traditional integrated GPU the CL3VER lightmap system is consistent on both Windows and Mac.
This disruptive technology provides instant feedback on changes to lights and global illumination lightmaps by displaying an accurate preview in the editor’s scene view of how lighting will look in the published project. Architects and designers can continue to iterate and refine the look of a presentation while final lightmaps update and bake in the background. This dramatically decreases the amount of time needed to make final adjustments to scenes. Users have total control on the quality of the published scene enabling them to optimize it to meet their requirements.
V-Ray material support from Autodesk 3ds Max
The 3ds Max to CL3VER export plugin has been improved to fully support V-Ray materials. This key feature improves the production workflow by enabling users to export photorealistic materials created in 3ds Max and V-Ray for display in the CL3VER editor.
With CL3VER 3.0, once the scene is imported, all the materials are available within the editor. No additional work is required to produce custom materials allowing users to create presentations faster.
A secure and collaborative platform
A new sharing system makes the CL3VER platform more collaborative. Project owners can now quickly invite team members and stakeholders to view, edit and collaborate on a project. Using a simple interface any project can be shared via a link privately, within a restricted set of people, or publicly via a URL that can be published on any website and social media.
Improved importing system = Larger Files
The importing system has been optimized to support huge BIM scenes. Based on user feedback, Improvements have been made to both the time taken to import files and the size of the 3D files that can be imported.
The import process is now from 3 to 20 times faster. The maximum size of scenes that can be imported has doubled from 1GB to 2GB, and the maximum geometry count is now 6 times larger, at up to 30 million polygons.
CL3VER 3.0 also supports instancing in imported scenes. A new automatic scene optimization system will guarantee fast real-time rendering on any computer or tablet.
Improved editor Interface
To accommodate these new features and streamline the workflow, CL3VER 3.0 comes with a revised editor Interface, making workflow faster and more intuitive. The new user interface, together with a new set of predefined UI templates, permits creating interactive 3D presentations in minutes.
Automatic navigation menus
CL3VER can now automatically create navigation menu for a presentation, complete with submenus. Once created, menus can be customized in a few clicks.
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